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Table of Contents
There are numerous possible inter-client protocols, with many similarities and common needs - authentication, version negotiation, byte order negotiation, and so on. The Inter-Client Exchange (ICE) protocol is intended to provide a framework for building such protocols, allowing them to make use of common negotiation mechanisms and to be multiplexed over a single transport connection.
A client that wishes to utilize ICE must first register the protocols it
understands with the ICE library. Each protocol is dynamically assigned
a major opcode ranging from 1-255 (two clients can use different
major opcodes for the same protocol). The next step for the client is either
to open a connection with another client or to wait for connections made
by other clients. Authentication may be required. A client can both
initiate connections with other clients and be
waiting for clients to connect to itself (a nested session manager is an
example). Once an ICE connection is established between the two clients, one
of the clients needs to initiate a
ProtocolSetup
in order to
"activate" a given protocol. Once the other client accepts the
ProtocolSetup
(once again, authentication may be required), the
two clients are ready to start passing messages specific to that protocol to
each other. Multiple protocols may be active on a single ICE connection.
Clients are responsible for notifying the ICE library when a protocol is no
longer active on an ICE connection, although ICE does not define how each
subprotocol triggers a protocol shutdown.
The ICE library utilizes callbacks to process incoming messages. Using
callbacks allows
ProtocolSetup
messages and authentication to happen
behind the scenes. An additional benefit is that messages never need
to be buffered up by the library when the client blocks waiting for a
particular message.
This document is intended primarily for implementors of protocol libraries layered on top of ICE. Typically, applications that wish to utilize ICE will make calls into individual protocol libraries rather than directly make calls into the ICE library. However, some applications will have to make some initial calls into the ICE library in order to accept ICE connections (for example, a session manager accepting connections from clients). But in general, protocol libraries should be designed to hide the inner details of ICE from applications.
The header file
<X11/ICE/ICElib.h>
defines all of the ICElib data structures and function prototypes.
ICElib.h
includes the header file
<X11/ICE/ICE.h>,
which defines all of the ICElib constants.
Protocol libraries that need to read and write messages should include
the header file
<X11/ICE/ICEmsg.h>.
Applications should link against ICElib using -lICE.
The following name prefixes are used in the library to distinguish between
a client that initiates a
ProtocolSetup
and a client that
responds with a
ProtocolReply
IcePo
- Ice Protocol Originator
IcePa
- Ice Protocol Acceptor
Table of Contents
In order for two clients to exchange messages for a given protocol, each side must register the protocol with the ICE library. The purpose of registration is for each side to obtain a major opcode for the protocol and to provide callbacks for processing messages and handling authentication. There are two separate registration functions:
One to handle the side that does a
ProtocolSetup
One to handle the side that responds with a
ProtocolReply
It is recommended that protocol registration occur before the two clients
establish an ICE connection. If protocol registration occurs after an
ICE connection is created, there can be a brief interval of time in which a
ProtocolSetup
is received, but the protocol is not registered.
If it is not possible to register a protocol before the creation of an
ICE connection, proper precautions should be taken to avoid the above race
condition.
The IceRegisterForProtocolSetup
function should be called for the client that initiates a
ProtocolSetup
int IceRegisterForProtocolSetup(
char *protocol_name, char *vendor, char *release, int *version_count, int *version_count, IcePoVersionRec *version_recs, int auth_names, char **auth_names, IcePoAuthProc *auth_procs, IceIOErrorProc *io_error_proc)
;
protocol_name | A string specifying the name of the protocol to register. |
vendor | A vendor string with semantics specified by the protocol. |
release | A release string with semantics specified by the protocol. |
version_count | The number of different versions of the protocol supported. |
version_recs | List of versions and associated callbacks. |
auth_count | The number of authentication methods supported. |
auth_names | The list of authentication methods supported. |
auth_procs | The list of authentication callbacks, one for each authentication method. |
io_error_proc | IO error handler, or NULL. |
IceRegisterForProtocolSetup
returns the major
opcode reserved or -1 if an error occurred. In order to actually activate
the protocol, the IceProtocolSetup
function needs to be called with this major opcode. Once the protocol is
activated, all messages for the protocol should be sent using this major
opcode.
A protocol library may support multiple versions of the same protocol. The version_recs argument specifies a list of supported versions of the protocol, which are prioritized in decreasing order of preference. Each version record consists of a major and minor version of the protocol as well as a callback to be used for processing incoming messages.
typedef struct {
int major_version;
int minor_version;
IcePoProcessMsgProc process_msg_proc;
} IcePoVersionRec;
The
IcePoProcessMsgProc
callback is responsible for processing the set of messages that can be
received by the client that initiated the
ProtocolSetup
For further information,
see
the section called “Callbacks for Processing Messages”.
Authentication may be required before the protocol can become active.
The protocol library must register the authentication methods that it
supports with the ICE library.
The auth_names and auth_procs arguments are a list of authentication names
and callbacks that are prioritized in decreasing order of preference.
For information on the
IcePoAuthProc
callback, see
the section called “Authentication Methods”
The
IceIOErrorProc
callback is invoked if the ICE connection unexpectedly breaks.
You should pass NULL for io_error_proc if not interested in being notified.
For further information,
Chapter 13, Error Handling
The
IceRegisterForProtocolReply
function should be called for the client that responds to a
ProtocolSetup
with a
ProtocolReply
Bool IceRegisterForProtocolReply(
char *host_name)
;
protocol_name | A string specifying the name of the protocol to register. |
vendor | A vendor string with semantics specified by the protocol. |
release | A release string with semantics specified by the protocol. |
version_count | The number of different versions of the protocol supported. |
version_recs | List of versions and associated callbacks. |
auth_count | The number of authentication methods supported. |
auth_names | The list of authentication methods supported. |
auth_procs | The list of authentication callbacks, one for each authentication method. |
host_based_auth_proc | Host based authentication callback. |
protocol_setup_proc | A callback to be invoked when authentication has succeeded for a
|
protocol_activate_proc | A callback to be invoked after the
|
io_error_proc | IO error handler, or NULL. |
IceRegisterForProtocolReply
returns the major opcode reserved or -1 if an error occurred. The major
opcode should be used in all subsequent messages sent for this protocol.
A protocol library may support multiple versions of the same protocol. The version_recs argument specifies a list of supported versions of the protocol, which are prioritized in decreasing order of preference. Each version record consists of a major and minor version of the protocol as well as a callback to be used for processing incoming messages.
typedef struct {
int major_version;
int minor_version;
IcePaProcessMsgProc process_msg_proc;
} IcePaVersionRec;
The
IcePaProcessMsgProc
callback is responsible for processing the set of messages that can be
received by the client that accepted the
ProtocolSetup
For further information,
see
the section called “Callbacks for Processing Messages”
Authentication may be required before the protocol can become active.
The protocol library must register the authentication methods that it
supports with the ICE library.
The auth_names and auth_procs arguments are a list of authentication names
and callbacks that are prioritized in decreasing order of preference.
For information on the
IcePaAuthProc
,
See
the section called “Authentication Methods”
If authentication fails and the client attempting to initiate
the
ProtocolSetup
has not required authentication, the
IceHostBasedAuthProc
callback is invoked with the host name of the originating client.
If the callback returns
True
the
ProtocolSetup
will succeed, even though the original
authentication failed.
Note that authentication can effectively be disabled by registering an
IceHostBasedAuthProc
which always returns
True
If no host based
authentication is allowed, you should pass NULL for host_based_auth_proc.
Bool HostBasedAuthProc(
char *host_name)
;
protocol_name | The host name of the client that sent the |
The host_name argument is a string of the form protocol/hostname, where protocol is one of {tcp, decnet, local}.
Because
ProtocolSetup
messages and authentication happen behind the scenes
via callbacks, the protocol library needs some way of being notified when the
ProtocolSetup
has completed.
This occurs in two phases.
In the first phase, the
IceProtocolSetupProc
callback is invoked after authentication has
successfully completed but before the ICE library sends a
ProtocolReply
Any resources required for this protocol should be allocated at this time.
If the
IceProtocolSetupProc
returns a successful status, the ICE library will
send the
ProtocolReply
and then invoke the
IceProtocolActivateProc
callback. Otherwise, an error will be sent to the
other client in response to the
ProtocolSetup
The
IceProtocolActivateProc
is an optional callback and should be registered only if the protocol
library intends to generate a message immediately following the
ProtocolReply
You should pass NULL for protocol_activate_proc if not interested
in this callback.
Status ProtocolSetupProc(
IceConn ice_conn, int major_version, int minor_version, char *vendor, char *release, IcePointer *client_data_ret, char **failure_reason_ret)
;
protocol_name | The ICE connection object. |
major_version | The major version of the protocol. |
minor_version | The minor version of the protocol. |
vendor | The vendor string registered by the protocol originator. |
release | The release string registered by the protocol originator. |
client_data_ret | Client data to be set by callback. |
failure_reason_ret | Failure reason returned. |
The pointer stored in the client_data_ret argument will be passed
to the
IcePaProcessMsgProc
callback whenever a message has arrived for this protocol on the
ICE connection.
The vendor and release strings should be freed with
free
when they are no longer needed.
If a failure occurs, the
IceProtocolSetupProc
should return a zero status as well as allocate and return a failure
reason string in failure_reason_ret.
The ICE library will be responsible for freeing this memory.
The
IceProtocolActivateProc
callback is defined as follows:
void ProtocolActivateProc(
IceConn ice_conn, IcePointer client_data)
;
ice_conn | The ICE connection object. |
client_data |
The client data set in the |
The
IceIOErrorProc
callback is invoked if the ICE connection unexpectedly breaks.
You should pass NULL for io_error_proc if not interested in being notified.
For further information,
see
Chapter 13, Error Handling
When an application detects that there is new data to read on an ICE
connection (via
select
it calls the
IceProcessMessages
function
Chapter 9, Processing Messages.
When
IceProcessMessages
reads an ICE message header with a major opcode other than
zero (reserved for the ICE protocol), it needs to call a function that will
read the rest of the message, unpack it, and process it accordingly.
If the message arrives at the client that initiated the
ProtocolSetup
the
IcePoProcessMsgProc
callback is invoked.
void PoProcessMsgProc(
IceConn ice_conn, IcePointer client_data, int opcode, unsigned long length, Bool swap, IceReplyWaitInfo *reply_wait, Bool *reply_ready_ret)
;
ice_conn | The ICE connection object. |
client_data | Client data associated with this protocol on the ICE connection. |
opcode | The minor opcode of the message. |
length | The length (in 8-byte units) of the message beyond the ICE header. |
swap | A flag that indicates if byte swapping is necessary. |
reply_wait | Indicates if the invoking client is waiting for a reply. |
reply_ready_ret | If set to
|
If the message arrives at the client that accepted the
ProtocolSetup
the
IcePaProcessMsgProc
callback is invoked.
void IcePaProcessMsgProc(
IceConn ice_conn, IcePointer client_data, int opcode, unsigned long length, Bool swap)
;
ice_conn | The ICE connection object. |
client_data | Client data associated with this protocol on the ICE connection. |
opcode | The minor opcode of the message. |
length | The length (in 8-byte units) of the message beyond the ICE header. |
swap | A flag that indicates if byte swapping is necessary. |
In order to read the message, both of these callbacks should use the macros defined for this purpose (see the section called “Reading ICE Messages”.). Note that byte swapping may be necessary. As a convenience, the length field in the ICE header will be swapped by ICElib if necessary.
In both of these callbacks, the client_data argument is a pointer to client
data that was registered at
ProtocolSetup
time.
In the case of
IcePoProcessMsgProc
the client data was set in the call to
IceProtocolSetup
In the case of
IcePaProcessMsgProc
the client data was set in the
IceProtocolSetupProc
callback.
The
IcePoProcessMsgProc
callback needs to check the reply_wait argument.
If reply_wait is NULL ,
the ICE library expects the function to
pass the message to the client via a callback.
For example, if this is a Session Management "Save Yourself" message,
this function should notify the client of the "Save Yourself" via a callback.
The details of how such a callback would be defined
are implementation-dependent.
However, if reply_wait is not NULL ,
then the client is waiting for
a reply or an error for a message it previously sent.
The reply_wait is of type
IceReplyWaitInfo
typedef struct {
unsigned long sequence_of_request;
int major_opcode_of_request;
int minor_opcode_of_request;
IcePointer reply;
} IceReplyWaitInfo;
IceReplyWaitInfo
contains the major/minor opcodes and sequence number of
the message for which a reply is being awaited.
It also contains a pointer to the reply message to be filled in
(the protocol library should cast this
IcePointer
to the appropriate reply type).
In most cases, the reply will have some fixed-size part, and the client waiting
for the reply will have provided a pointer to a structure to hold
this fixed-size data. If there is variable-length data, it would be
expected that the
IcePoProcessMsgProc
callback will have to allocate additional
memory and store pointer(s) to that memory in the fixed-size
structure. If the entire data is variable length (for example., a single
variable-length string), then the client waiting for the reply would probably
just pass a pointer to fixed-size space to hold a pointer, and the
IcePoProcessMsgProc
callback would allocate the storage and store the pointer.
It is the responsibility of the client receiving the reply to
free any memory allocated on its behalf.
If reply_wait is not NULL and
IcePoProcessMsgProc
has a reply or error to return in response to this reply_wait
(that is, no callback was generated), then the reply_ready_ret argument
should be set to
True
Note that an error should only be returned
if it corresponds to the reply being waited for. Otherwise, the
IcePoProcessMsgProc
should either handle the error internally or invoke an error handler
for its library.
If reply_wait is NULL, then care must be taken not to store any value in reply_ready_ret, because this pointer may also be NULL.
The
IcePaProcessMsgProc
callback, on the other hand, should always pass
the message to the client via a callback. For example, if this is a Session
Management "Interact Request" message, this function should notify the
client of the "Interact Request" via a callback.
The reason the
IcePaProcessMsgProc
callback does not have a reply_wait, like
IcePoProcessMsgProc
does, is because a process that is acting as
a server should never block for a reply (infinite blocking can
occur if the connecting client does not act properly, denying access
to other clients).
As already stated, a protocol library must register the authentication methods that it supports with the ICE library. For each authentication method, there are two callbacks that may be registered:
One to handle the side that initiates a ProtocolSetup
One to handle the side that accepts or rejects this request
IcePoAuthProc
is the callback invoked for the client that initiated the
ProtocolSetup
This callback must be able to respond
to the initial "Authentication Required" message or subsequent
"Authentication Next Phase" messages sent by the other client.
IcePoAuthStatus IcePoAuthStatus (
IceConn ice_conn, IcePointer client_data, int opcode)
;
ice_conn | The ICE connection object. |
auth_state_ptr | A pointer to state for use by the authentication callback procedure. |
clean_up | If
|
swap | If
|
auth_datalen | The length (in bytes) of the authenticator data. |
auth_data | The data from the authenticator. |
reply_datalen_ret | The length (in bytes) of the reply data returned. |
reply_data_ret | The reply data returned. |
error_string_ret | If the authentication procedure encounters an error during authentication, it should allocate and return an error string. |
Authentication may require several phases, depending on the authentication
method. As a result, the
IcePoAuthProc
may be called more than once when authenticating a client, and
some state will have to be maintained between each invocation.
At the start of each
ProtocolSetup
*auth_state_ptr is NULL,
and the function should initialize its state and set
this pointer. In subsequent invocations of the callback, the pointer
should be used to get at any state previously stored by the callback.
If needed, the network ID of the client accepting the
ProtocolSetup
can be obtained by calling the
IceConnectionString
function.
ICElib will be responsible for freeing the reply_data_ret and
error_string_ret pointers with
free
The auth_data pointer may point to a volatile block of memory. If the data must be kept beyond this invocation of the callback, be sure to make a copy of it.
The
IcePoAuthProc
should return one of four values:
IcePoAuthHaveReply
- a reply is available.
IcePoAuthRejected
- authentication rejected.
IcePoAuthFailed
- authentication failed.
IcePoAuthDoneCleanup
- done cleaning up.
IcePaAuthProc
is the callback invoked for the client that received the
ProtocolSetup
IcePoAuthStatus PoAuthStatus (
IceConn ice_conn, IcePointer *auth_state_ptr, Bool swap, int auth_datalen, IcePointer auth_data, int *reply_datalen_ret, IcePointer *reply_data_ret, char **error_string_ret)
;
ice_conn | The ICE connection object. |
auth_state_ptr | A pointer to state for use by the authentication callback procedure. |
swap | If
|
auth_datalen | The length (in bytes) of the protocol originator authentication data. |
auth_data | The authentication data from the protocol originator. |
reply_datalen_ret | The length of the authentication data returned. |
reply_data_ret | The authentication data returned. |
error_string_ret | If authentication is rejected or fails, an error string is returned. |
Authentication may require several phases, depending on the authentication
method. As a result, the
IcePaAuthProc
may be called more than once when authenticating a client, and
some state will have to be maintained between each invocation.
At the start of each
ProtocolSetup
auth_datalen is zero,
*auth_state_ptr is NULL,
and the function should initialize its state and set
this pointer. In subsequent invocations of the callback, the pointer
should be used to get at any state previously stored by the callback.
If needed, the network ID of the client accepting the
ProtocolSetup
can be obtained by calling the
IceConnectionString
function.
The auth_data pointer may point to a volatile block of memory. If the data must be kept beyond this invocation of the callback, be sure to make a copy of it.
ICElib will be responsible for transmitting and freeing the reply_data_ret and
error_string_ret pointers with
free
The IcePaAuthProc
should return one of four values:
IcePaAuthContinue
- continue (or start) authentication.
IcePaAuthAccepted
- authentication accepted.
IcePaAuthRejected
- authentication rejected.
IcePaAuthFailed
- authentication failed.
Table of Contents
In order for two clients to establish an ICE connection, one client has to be waiting for connections, and the other client has to initiate the connection. Most clients will initiate connections, so we discuss that first.
To open an ICE connection with another client (that is, waiting
for connections), use IceOpenConnection
IceConn IceOpenConnection(
char *network_ids_list, IcePointer context, Bool must_authenticate, int major_opcode_check, int error_length, char *error_string_ret)
;
network_ids_list | Specifies the network ID(s) of the other client. |
context | A pointer to an opaque object or NULL. Used to determine if an ICE connection can be shared (see below). |
must_authenticate |
If |
major_opcode_check | Used to force a new ICE connection to be created (see below). |
error_length | Length of the error_string_ret argument passed in. |
error_string_ret | Returns a null-terminated error message, if any. The error_string_ret argument points to user supplied memory. No more than error_length bytes are used. |
IceOpenConnection
returns an opaque ICE connection object if it succeeds;
otherwise, it returns NULL.
The network_ids_list argument contains a list of network IDs separated by commas. An attempt will be made to use the first network ID. If that fails, an attempt will be made using the second network ID, and so on. Each network ID has the following format:
tcp/<hostname>:<portnumber> | or | |
decnet/<hostname>::<objname> | or | |
local/<hostname>:<path> |
Most protocol libraries will have some sort of open function that should
internally make a call into
IceOpenConnection
When
IceOpenConnection
is called, it may be possible to use a previously opened ICE connection (if
the target client is the same). However, there are cases in which shared
ICE connections are not desired.
The context argument is used to determine if an ICE connection can be shared. If context is NULL, then the caller is always willing to share the connection. If context is not NULL, then the caller is not willing to use a previously opened ICE connection that has a different non-NULL context associated with it.
In addition, if major_opcode_check contains a nonzero major opcode value, a previously created ICE connection will be used only if the major opcode is not active on the connection. This can be used to force multiple ICE connections between two clients for the same protocol.
Any authentication requirements are handled internally by the ICE library. The method by which the authentication data is obtained is implementation-dependent. [1]
After
IceOpenConnection
is called, the client is ready to send a
ProtocolSetup
(provided that
IceRegisterForProtocolSetup
was called) or receive a
ProtocolSetup
(provided that
IceRegisterForProtocolReply
was called).
Clients wishing to accept ICE connections must first call
IceListenForConnections
or
IceListenForWellKnownConnections
so that they can listen for connections. A list of opaque "listen" objects are
returned, one for each type of transport method that is available
(for example, Unix Domain, TCP, DECnet, and so on).
Normally clients will let ICElib allocate an available name in each
transport and return listen objects. Such a client will then use
IceComposeNetworkIdList
to extract the chosen names and make them
available to other clients for opening the connection. In certain
cases it may be necessary for a client to listen for connections
on pre-arranged transport object names. Such a client may use
IceListenForWellKnownConnections
to specify the names for the listen objects.
Status IceListenForConnections(
int *count_ret, IceListenObj **listen_objs_ret, int error_length, char *error_string_ret)
;
count_ret | Returns the number of listen objects created. |
listen_objs_ret | Returns a list of pointers to opaque listen objects. |
error_length | The length of the error_string_ret argument passed in. |
error_string_ret | Returns a null-terminated error message, if any. The error_string_ret points to user supplied memory. No more than error_length bytes are used. |
The return value of
IceListenForConnections
is zero for failure and a positive value for success.
Status IceListenForWellKnownConnections(
char *port_id, int *count_ret, IceListenObj **listen_objs_ret, int error_length, char *error_string_ret)
;
port_id | Specifies the port identification for the address(es) to be opened. The value must not contain the slash ("/"> or comma (".") character; thse are reserved for future use. |
count_ret | Returns the number of listen objects created. |
listen_objs_ret | Returns a list of pointers to opaque listen objects. |
listen_objs_ret | Returns a list of pointers to opaque listen objects. |
error_length | The length of the error_string_ret argument passed in. |
error_string_ret | Returns a null-terminated error message, if any. The error_string_ret points to user supplied memory. No more than error_length bytes are used. |
IceListenForWellKnownConnections
constructs a list
of network IDs by prepending each known transport to port_id and then
attempts to create listen objects for the result. Port_id is the portnumber,
objname, or path portion of the ICE network ID. If a listen object for
a particular network ID cannot be created the network ID is ignored.
If no listen objects are created
IceListenForWellKnownConnections
returns failure.
The return value of IceListenForWellKnownConnections
is zero for failure and a positive value for success.
To close and free the listen objects, use
IceFreeListenObjs
void IceFreeListenObjs(
int count, IceListenObj *listen_objs)
;
count | The number of listen objects. |
listen_objs | The listen objects. |
To detect a new connection on a listen object, use
select
on the descriptor associated with
the listen object.
To obtain the descriptor, use
IceGetListenConnectionNumber
int IceGetListenConnectionNumber(
IceListenObj *listen_objs)
;
listen_obj | The listen objects. |
To obtain the network ID string associated with a listen object, use
IceGetListenConnectionString
char IceGetListenConnectionString(
IceListenObj listen_obj)
;
listen_obj | The listen objects. |
A network ID has the following format:
tcp/<hostname>:<portnumber> | or | |
decnet/<hostname>::<objname> | or | |
local/<hostname>:<path> |
To compose a string containing a list of network IDs separated by commas
(the format recognized by IceOpenConnection
use IceComposeNetworkIdList
char IceComposeNetworkIdList(
int count, IceListenObj *listen_objs)
;
count | The number of listen objects. |
listen_objs | The listen objects. |
If authentication fails when a client attempts to open an
ICE connection and the initiating client has not required authentication,
a host based authentication procedure may be invoked to provide
a last chance for the client to connect. Each listen object has such a
callback associated with it, and this callback is set using the
IceSetHostBasedAuthProc
function.
void IceSetHostBasedAuthProc(
IceListenObj listen_obj, IceHostBasedAuthProc host_based_auth_proc)
;
IceListenObj | The listen object. |
host_based_auth_proc | The host based authentication procedure. |
By default, each listen object has no host based authentication procedure associated with it. Passing NULL for host_based_auth_proc turns off host based authentication if it was previously set.
Bool HostBasedAuthProc(
char *host_name)
;
host_name | The host name of the client that tried to open an ICE connection. |
The host_name argument is a string in the form protocol/ hostname, where protocol is one of {tcp, decnet, local}.
If IceHostBasedAuthProc
returns
True
access will be granted, even though the original authentication failed.
Note that authentication can effectively be disabled by registering an
IceHostBasedAuthProc
which always returns True
Host based authentication is also allowed at
ProtocolSetup
time.
The callback is specified in the
IceRegisterForProtocolReply
function (see
Chapter 6, Protocol Registration).
After a connection attempt is detected on a listen object returned by
IceListenForConnections
you should call IceAcceptConnection
This returns a new opaque ICE connection object.
IceConn IceAcceptConnection(
IceListenObj listen_obj, IceAcceptStatus *status_ret)
;
listen_obj | The listen object on which a new connection was detected. |
status_ret | Return status information. |
The status_ret argument is set to one of the following values:
IceAcceptSuccess
- the accept operation succeeded,
and the function returns a new connection object.
IceAcceptFailure
- the accept operation failed, and the function returns NULL.
IceAcceptBadMalloc
- a memory allocation failed, and the function returns NULL.
In general, to detect new connections, you should call
select
on the file descriptors associated with the listen objects.
When a new connection is detected, the
IceAcceptConnection
function should be called.
IceAcceptConnection
may return a new ICE connection that is in a pending state. This is because
before the connection can become valid, authentication may be necessary.
Because the ICE library cannot block and wait for the connection to
become valid (infinite blocking can occur if the connecting client
does not act properly), the application must wait for the connection status
to become valid.
The following pseudo-code demonstrates how connections are accepted:
new_ice_conn = IceAcceptConnection (listen_obj, &accept_status); if (accept_status != IceAcceptSuccess) { close the file descriptor and return } status = IceConnectionStatus (new_ice_conn); time_start = time_now; while (status == IceConnectPending) { select() on {new_ice_conn, all open connections} for (each ice_conn in the list of open connections) if (data ready on ice_conn) { status = IceProcessMessages (ice_conn, NULL, NULL); if (status == IceProcessMessagesIOError) IceCloseConnection(ice_conn); } if data ready on new_ice_conn { /* * IceProcessMessages is called until the connection * is non-pending. Doing so handles the connection * setup request and any authentication requirements. */ IceProcessMessages ( new_ice_conn, NULL, NULL); status = IceConnectionStatus (new_ice_conn); } else { if (time_now - time_start > MAX_WAIT_TIME) status = IceConnectRejected; } } if (status == IceConnectAccepted) { Add new_ice_conn to the list of open connections } else { IceCloseConnection new_ice_conn }
After
IceAcceptConnection
is called and the connection has been
validated, the client is ready to receive a
ProtocolSetup
(provided
that
IceRegisterForProtocolReply
was called) or send a
ProtocolSetup
(provided that
IceRegisterForProtocolSetup
was called).
To close an ICE connection created with
IceOpenConnection
or
IceAcceptConnection
use
IceCloseConnection
IceCloseStatus IceCloseConnection(
IceConn ice_conn)
;
ice_conn | The ICE connection to close. |
To actually close an ICE connection, the following conditions must be met:
The open reference count must have reached zero on this ICE connection.
When
IceOpenConnection
is called, it tries to use a previously opened
ICE connection. If it is able to use an existing connection, it increments
the open reference count on the connection by one.
So, to close an ICE connection, each call to
IceOpenConnection
must be matched with a call to
IceCloseConnection
The connection can be closed only
on the last call to
IceCloseConnection
The active protocol count must have reached zero. Each time a
ProtocolSetup
succeeds on the connection, the active protocol count
is incremented by one. When the client no longer expects to use the
protocol on the connection, the
IceProtocolShutdown
function should be called, which decrements the active protocol count
by one (see
Chapter 8, Protocol Setup and Shutdown).
If shutdown negotiation is enabled on the connection, the client on the other side of the ICE connection must agree to have the connection closed.
IceCloseConnection
returns one of the following values:
IceClosedNow
- the ICE connection was closed at this time. The watch procedures were
invoked and the connection was freed.
IceClosedASAP
- an IO error had occurred on the connection, but
IceCloseConnection
is being called within a nested
IceProcessMessages
The watch procedures have been invoked at this time, but the connection
will be freed as soon as possible (when the nesting level reaches zero and
IceProcessMessages
returns a status of
IceProcessMessagesConnectionClosed
IceConnectionInUse
- the connection was not closed at this time, because it is being used by
other active protocols.
IceStartedShutdownNegotiation
- the connection was not closed at this time and shutdown negotiation started
with the client on the other side of the ICE connection. When the connection
is actually closed,
IceProcessMessages
will return a status of
IceProcessMessagesConnectionClosed
When it is known that the client on the other side of the ICE connection
has terminated the connection without initiating shutdown negotiation, the
IceSetShutdownNegotiation
function should be called to turn off shutdown negotiation. This will prevent
IceCloseConnection
from writing to a broken connection.
void IceSetShutdownNegotiation(
IceConn ice_conn, Bool negotiate)
;
ice_conn | A valid ICE connection object. |
negotiate | If
|
To check the shutdown negotiation status of an ICE connection, use
IceCheckShutdownNegotiation
Bool IceCheckShutdownNegotiation(
IceConn ice_conn)
;
ice_conn | A valid ICE connection object. |
IceCheckShutdownNegotiation
returns
True
if shutdown negotiation will take place on the connection;
otherwise, it returns
False
Negotiation is on by default for a connection. It
can only be changed with the
IceSetShutdownNegotiation
function.
To add a watch procedure that will be called
each time ICElib opens a new connection via
IceOpenConnection
or
IceAcceptConnection
or closes a connection via
IceCloseConnection
use
IceAddConnectionWatch
Status IceAddConnectionWatch(
IceWatchProc watch_proc, IcePointer client_data)
;
watch_proc | The watch procedure to invoke when ICElib opens or closes a connection. |
client_data | This pointer will be passed to the watch procedure. |
The return value of IceAddConnectionWatch
is zero for failure, and a positive value for success.
Note that several calls to IceOpenConnection
might share the same ICE connection. In such a case, the watch procedure
is only invoked when the connection is first created (after authentication
succeeds). Similarly, because connections might be shared, the
watch procedure is called only if IceCloseConnection
actually closes the connection (right before the IceConn is freed).
The watch procedures are very useful for applications that need to add a file descriptor to a select mask when a new connection is created and remove the file descriptor when the connection is destroyed. Because connections are shared, knowing when to add and remove the file descriptor from the select mask would be difficult without the watch procedures.
Multiple watch procedures may be registered with the ICE library. No assumptions should be made about their order of invocation.
If one or more ICE connections were already created by the ICE library at the
time the watch procedure is registered, the watch procedure will instantly
be invoked for each of these ICE connections (with the opening argument
set to True
The watch procedure is of type IceWatchProc
void WatchProc(
IceConn ice_conn, IcePointer client_data, Bool opening, IcePointer *watch_data)
;
ice_conn |
The opened or closed ICE connection. Call
|
client_data |
Client data specified in the call to
|
opening |
If |
watch_data | Can be used to save a pointer to client data. |
If opening is True
the client should set the
*watch_data pointer to any data it may need to save until the connection
is closed and the watch procedure is invoked again with opening set to
False
To remove a watch procedure, use
IceRemoveConnectionWatch
void IceRemoveConnectionWatch(
IceWatchProc watch_proc, IcePointer client_data)
;
watch_proc |
The watch procedure that was passed to
|
client_data |
The client_data pointer that was passed to
|
To activate a protocol on a given ICE connection, use
IceProtocolSetup
IceProtocolSetupStatus IceProtocolSetup(
IceConn ice_conn, int my_opcode, IcePointer client_data, Bool must_authenticate, int *major_version_ret, int *minor_version_ret, char **vendor_ret, char **release_ret, int error_length, char *error_string_ret)
;
ice_conn | A valid ICE connection object. |
my_opcode |
The major opcode of the protocol to be set up, as returned by
|
client_data |
The client data stored in this pointer will be passed to the
|
must_authenticate |
If |
major_version_ret | The major version of the protocol to be used is returned. |
minor_version_ret | The minor version of the protocol to be used is returned. |
vendor_ret | The vendor string specified by the protocol acceptor. |
release_ret | The release string specified by the protocol acceptor. |
error_length | Specifies the length of the error_string_ret argument passed in. |
error_string_ret | Returns a null-terminated error message, if any. The error_string_ret argument points to user supplied memory. No more than error_length bytes are used. |
The vendor_ret and release_ret strings should be freed with
free
when no longer needed.
IceProtocolSetup
returns one of the following values:
IceProtocolSetupSuccess
- the major_version_ret,
minor_version_ret, vendor_ret, release_ret are set.
IceProtocolSetupFailure
or
IceProtocolSetupIOError
- check error_string_ret for failure reason. The major_version_ret,
minor_version_ret, vendor_ret, release_ret are not set.
IceProtocolAlreadyActive
- this protocol is already active on this connection.
The major_version_ret, minor_version_ret, vendor_ret, release_ret
are not set.
To notify the ICE library when a given protocol will no longer be used
on an ICE connection, use IceProtocolShutdown
Status IceProtocolShutdown(
IceConn ice_conn, int major_opcode)
;
ice_conn | A valid ICE connection object. |
major_opcode | The major opcode of the protocol to shut down. |
The return value of IceProtocolShutdown
is zero for failure and a positive value for success.
Failure will occur if the major opcode was never registered OR the protocol
of the major opcode was never activated on the connection. By activated,
we mean that a ProtocolSetup
succeeded on the connection.
Note that ICE does not define how each sub-protocol triggers a
protocol shutdown.
To process incoming messages on an ICE connection, use
IceProcessMessages
IceProcessMessagesStatus IceProcessMessages(
IceConn ice_conn, IceReplyWaitInfo *reply_wait, Bool *reply_ready_ret)
;
ice_conn | A valid ICE connection object. |
reply_wait | Indicates if a reply is being waited for. |
reply_ready_ret |
If set to |
IceProcessMessages
is used in two ways:
In the first, a client may generate a message and block by calling
IceProcessMessages
repeatedly until it gets its reply.
In the second, a client calls IceProcessMessages
with reply_wait set to NULL in response to select
showing that there is data to read on the ICE connection.
The ICE library may process zero or more complete messages.
Note that messages that are not blocked for are always processed by
invoking callbacks.
IceReplyWaitInfo
contains the major/minor opcodes
and sequence number of the message for which a reply is being awaited.
It also contains a pointer to the reply message to be filled in (the
protocol library should cast this IcePointer
to the appropriate reply type). In most
cases, the reply will have some fixed-size part, and the client waiting
for the reply will have provided a pointer to a structure to hold
this fixed-size data. If there is variable-length data, it would be
expected that the
IcePoProcessMsgProc
callback will have to allocate additional
memory and store pointer(s) to that memory in the fixed-size
structure. If the entire data is variable length (for example, a single
variable-length string), then the client waiting for the reply would probably
just pass a pointer to fixed-size space to hold a pointer, and the
IcePoProcessMsgProc
callback would allocate the storage and store the pointer.
It is the responsibility of the client receiving the reply to
free up any memory allocated on its behalf.
typedef struct { unsigned long sequence_of_request; int major_opcode_of_request; int minor_opcode_of_request; IcePointer reply; } IceReplyWaitInfo;
If reply_wait is not NULL and
IceProcessMessages
has a reply or error to return in response to this reply_wait
(that is, no callback was generated), then the reply_ready_ret argument
will be set to True
If reply_wait is NULL, then the caller may also pass NULL for reply_ready_ret and be guaranteed that no value will be stored in this pointer.
IceProcessMessages
returns one of the following values:
IceProcessMessagesSuccess
- no error occurred.
IceProcessMessagesIOError
- an IO error occurred,
and the caller must explicitly close the connection by calling
IceCloseConnection
IceProcessMessagesConnectionClosed
- the ICE connection has been closed (closing of the connection was deferred
because of shutdown negotiation, or because the
IceProcessMessages
nesting level was not zero). Do not attempt
to access the ICE connection at this point, since it has been freed.
To send a "Ping" message to the client on the other side of the
ICE connection, use IcePing
Status IcePing(
IceConn ice_conn, IcePingReplyProc ping_reply_proc, IcePointer client_data)
;
ice_conn | A valid ICE connection object. |
ping_reply_proc | The callback to invoke when the Ping reply arrives. |
client_data |
This pointer will be passed to the |
IcePing
returns zero for failure and a positive value for success.
When
IceProcessMessages
processes the Ping reply, it will invoke the
IcePingReplyProc
callback.
void PingReplyProc(
IceConn ice_conn, IcePointer client_data)
;
ice_conn | A valid ICE connection object. |
client_data | The client data specified in the call to
|
IceConnectStatus IceConnectionStatus(
IceConn ice_conn)
;
IceConnectionStatus
returns the status of an ICE connection. The possible return values are:
IceConnectPending
- the connection is not valid yet (that is, authentication is taking place).
This is only relevant to connections created by
IceAcceptConnection
IceConnectAccepted
- the connection has been accepted.
This is only relevant to connections created by
IceAcceptConnection
IceConnectRejected
- the connection had been rejected (that is, authentication failed).
This is only relevant to connections created by
IceAcceptConnection
IceConnectIOError
- an IO error has occurred on the connection.
char *IceVendor(
IceConn ice_conn)
;
IceVendor
returns the ICE library vendor identification
for the other side of the connection.
The string should be freed with a call to
free
when no longer needed.
char *IceRelease(
IceConn ice_conn)
;
IceRelease
returns the release identification of the ICE library
on the other side of the connection.
The string should be freed with a call to
free
when no longer needed.
int IceProtocolVersion(
IceConn ice_conn)
;
IceProtocolVersion
returns the major version of the ICE protocol on this connection.
int IceProtocolRevision(
IceConn ice_conn)
;
IceProtocolRevision
returns the minor version of the ICE protocol on this connection.
int IceConnectionNumber(
IceConn ice_conn)
;
IceConnectionNumber
returns the file descriptor of this ICE connection.
char *IceConnectionString(
IceConn ice_conn)
;
IceConnectionString
returns the network ID of the client that
accepted this connection. The string should be freed with a call to
free
when no longer needed.
unsigned long IceLastSentSequenceNumber(
IceConn ice_conn)
;
IceLastSentSequenceNumber
returns the sequence number of the last message sent on this ICE connection.
unsigned long IceLastReceivedSequenceNumber(
IceConn ice_conn)
;
IceLastReceivedSequenceNumber
returns the sequence number of the last message received on this
ICE connection.
Bool IceSwapping(
IceConn ice_conn)
;
IceSwapping
returns
True
if byte swapping is necessary when reading messages on the ICE connection.
IcePointer IceGetContext(
IceConn ice_conn)
;
IceGetContext
returns the context associated with a connection created by
IceOpenConnection
Table of Contents
All ICE messages have a standard 8-byte header. The ICElib macros that read and write messages rely on the following naming convention for message headers:
CARD8 major_opcode; CARD8 minor_opcode; CARD8 data[2]; CARD32 length B32;
The 3rd and 4th bytes of the message header can be used as needed. The length field is specified in units of 8 bytes.
The ICE library maintains an output buffer used for generating messages. Protocol libraries layered on top of ICE may choose to batch messages together and flush the output buffer at appropriate times.
If an IO error has occurred on an ICE connection, all write operations will be ignored. For further information, see Chapter 13, Error Handling.
To get the size of the ICE output buffer, use
IceGetOutBufSize
int IceGetOutBufSize(
IceConn ice_conn)
;
ice_conn | A valid ICE connection object. |
To flush the ICE output buffer, use IceFlush
int IceFlush(
IceConn ice_conn)
;
ice_conn | A valid ICE connection object. |
Note that the output buffer may be implicitly flushed if there is insufficient space to generate a message.
The following macros can be used to generate ICE messages:
IceGetHeader(
IceConn ice_conn, int major_opcode, int minor_opcode, int header_size, <C_data_type> *pmsg)
;
ice_conn | A valid ICE connection object. |
major_opcode | The major opcode of the message. |
minor_opcode | The minor opcode of the message. |
header_size | The size of the message header (in bytes). |
<C_data_type> | The actual C data type of the message header. |
pmsg | The message header pointer. After this macro is called, the library can store data in the message header. |
IceGetHeader
is used to set up a message header on an ICE connection.
It sets the major and minor opcodes of the message, and initializes
the message's length to the length of the header. If additional
variable length data follows, the message's length field should be
updated.
IceGetHeaderExtra(
IceConn ice_conn, int major_opcode, int minor_opcode, int header_size, int extra, <C_data_type> *pmsg, char *pdata)
;
ice_conn | A valid ICE connection object. |
major_opcode | The major opcode of the message. |
minor_opcode | The minor opcode of the message. |
header_size | The size of the message header (in bytes). |
extra | The size of the extra data beyond the header (in 8-byte units). |
<C_data_type> | The actual C data type of the message header. |
pmsg | The message header pointer. After this macro is called, the library can store data in the message header. |
pdata | Returns a pointer to the ICE output buffer that points immediately after the message header. The variable length data should be stored here. If there was not enough room in the ICE output buffer, pdata is set to NULL. |
IceGetHeaderExtra
is used to generate a message with a fixed (and relatively small) amount
of variable length data. The complete message must fit in the ICE output
buffer.
IceSimpleMessage(
IceConn ice_conn, int major_opcode, int minor_opcode)
;
ice_conn | A valid ICE connection object. |
major_opcode | The major opcode of the message. |
minor_opcode | The minor opcode of the message. |
IceSimpleMessage
is used to generate a message that is identical
in size to the ICE header message, and has no additional data.
IceErrorHeader(
IceConn ice_conn, int offending_major_opcode, int offending_minor_opcode, int offending_sequence_num, int severity, int error_class, int data_length)
;
ice_conn | A valid ICE connection object. |
offending_major_opcode | The major opcode of the protocol in which an error was detected. |
offending_minor_opcode | The minor opcode of the protocol in which an error was detected. |
offending_sequence_num | The sequence number of the message that caused the error. |
severity |
|
error_class | The error class. |
data_length | Length of data (in 8-byte units) to be written after the header. |
IceErrorHeader
sets up an error message header.
Note that the two clients connected by ICE may be using different major opcodes for a given protocol. The offending_major_opcode passed to this macro is the major opcode of the protocol for the client sending the error message.
Generic errors, which are common to all protocols, have classes in the range 0x8000..0xFFFF. See the Inter-Client Exchange Protocol standard for more details.
IceBadMinor | 0x8000 |
IceBadState | 0x8001 |
IceBadLength | 0x8002 |
IceBadValue | 0x8003 |
Per-protocol errors have classes in the range 0x0000-0x7fff.
To write data to an ICE connection, use the
IceWriteData
macro. If the data fits into the
ICE output buffer, it is copied there. Otherwise, the ICE output buffer
is flushed and the data is directly sent.
This macro is used in conjunction with
IceGetHeader
and
IceErrorHeader
IceWriteData(
IceConn ice_conn, int bytes, char *data)
;
ice_conn | A valid ICE connection object. |
bytes | The number of bytes to write. |
data | The data to write. |
To write data as 16-bit quantities, use IceWriteData16
IceWriteData16(
IceConn ice_conn, int bytes, char *data)
;
ice_conn | A valid ICE connection object. |
bytes | The number of bytes to write. |
data | The data to write. |
To write data as 32-bit quantities, use IceWriteData32
IceWriteData32(
IceConn ice_conn, int bytes, char *data)
;
ice_conn | A valid ICE connection object. |
bytes | The number of bytes to write. |
data | The data to write. |
To write data as 32-bit quantities, use IceWriteData32
To bypass copying data to the ICE output buffer, use
IceSendData
to directly send data over the network
connection. If necessary, the ICE output buffer is first flushed.
IceSendData(
IceConn ice_conn, int bytes, char *data)
;
ice_conn | A valid ICE connection object. |
bytes | The number of bytes to send. |
data | The data to send. |
To force 32-bit or 64-bit alignment, use IceWritePad
A maximum of 7 pad bytes can be specified.
IceWritePad(
IceConn ice_conn, int bytes, char *data)
;
ice_conn | A valid ICE connection object. |
bytes | The number of bytes to write. |
data | The number of pad bytes to write. |
The ICE library maintains an input buffer used for reading messages. If the ICE library chooses to perform nonblocking reads (this is implementation-dependent), then for every read operation that it makes, zero or more complete messages may be read into the input buffer. As a result, for all of the macros described in this section that read messages, an actual read operation will occur on the connection only if the data is not already present in the input buffer.
To get the size of the ICE input buffer, use
IceGetInBufSize
int IceGetInBufSize(
IceConn ice_conn)
;
ice_conn | A valid ICE connection object. |
When reading messages, care must be taken to check for IO errors. If
any IO error occurs in reading any part of a message, the message should
be thrown out. After using any of the macros described below for reading
messages, the IceValidIO
macro can be used to check if an IO error occurred on the
connection. After an IO error has occurred on an ICE connection, all
read operations will be ignored. For further information, see
Chapter 13, Error Handling.
Bool IceValidIO(
IceConn ice_conn)
;
ice_conn | A valid ICE connection object. |
The following macros can be used to read ICE messages.
IceReadSimpleMessage(
IceConn ice_conn, <C_data_type> *pmsg)
;
ice_conn | A valid ICE connection object. |
<C_data_type> | The actual C data type of the message header. |
pmsg | This pointer is set to the message header. |
IceReadSimpleMessage
is used for messages that are identical in size to the 8-byte ICE header, but
use the spare 2 bytes in the header to encode additional data. Note that the
ICE library always reads in these first 8 bytes, so it can obtain the major
opcode of the message. IceReadSimpleMessage
simply returns a pointer to these 8 bytes; it does not actually read any data
into the input buffer.
For a message with variable length data, there are two ways of reading
the message. One method involves reading the complete message in one
pass using IceReadCompleteMessage
The second method involves reading the message header (note that this may
be larger than the 8-byte ICE header), then reading
the variable length data in chunks (see
IceReadMessageHeader
and
IceReadData
IceReadCompleteMessage(
IceConn ice_conn, int header_size, <C_data_type> *pmsg, char *pdata)
;
ice_conn | A valid ICE connection object. |
header_size | The size of the message header (in bytes). |
<C_data_type> | The actual C data type of the message header. |
pmsg | This pointer is set to the message header. |
pdata | This pointer is set to the variable length data of the message. |
If the ICE input buffer has sufficient space,
IceReadCompleteMessage
will read the complete message into the
ICE input buffer. Otherwise, a buffer will be allocated to hold the
variable length data. After the call, the pdata argument should
be checked against NULL to make sure that there was sufficient memory
to allocate the buffer.
After calling IceReadCompleteMessage
and processing the message, IceDisposeCompleteMessage
should be called.
IceDisposeCompleteMessage(
IceConn ice_conn, char *pdata)
;
ice_conn | A valid ICE connection object. |
pdata |
The pointer to the variable length data returned in
|
If a buffer had to be allocated to hold the variable length data (because it did not fit in the ICE input buffer), it is freed here by ICElib.
IceReadMessageHeader(
IceConn ice_conn, int header_size, <C_data_type> *pmsg)
;
ice_conn | A valid ICE connection object. |
header_size | The size of the message header (in bytes). |
<C_data_type> | The actual C data type of the message header. |
pmsg | This pointer is set to the message header. |
IceReadMessageHeader
reads just the message header.
The rest of the data should be read with the
IceReadData
family of macros. This method of reading a message should be used when the
variable length data must be read in chunks.
To read data directly into a user supplied buffer, use
IceReadData
IceReadData(
IceConn ice_conn, int bytes, char *pdata)
;
ice_conn | A valid ICE connection object. |
bytes | The number of bytes to read. |
pdata | The data is read into this user supplied buffer. |
To read data as 16-bit quantities, use IceReadData16
IceReadData16(
IceConn ice_conn, Bool swap, int bytes, char *pdata)
;
ice_conn | A valid ICE connection object. |
swap |
If |
bytes | The number of bytes to read. |
pdata | The data is read into this user supplied buffer. |
To read data as 32-bit quantities, use IceReadData32
IceReadData32(
IceConn ice_conn, Bool swap, int bytes, char *pdata)
;
ice_conn | A valid ICE connection object. |
swap |
If |
bytes | The number of bytes to read. |
pdata | The data is read into this user supplied buffer. |
To force 32-bit or 64-bit alignment, use
IceReadPad
A maximum of 7 pad bytes can be specified.
IceReadPad(
IceConn ice_conn, int bytes)
;
ice_conn | A valid ICE connection object. |
bytes | The number of pad bytes. |
There are two default error handlers in ICElib:
One to handle typically fatal conditions (for example, a connection dying because a machine crashed)
One to handle ICE-specific protocol errors
These error handlers can be changed to user-supplied routines if you prefer your own error handling and can be changed as often as you like.
To set the ICE error handler, use IceSetErrorHandler
IceSetErrorHandler(
IceConn ice_conn, int bytes)
;
handler | The ICE error handler. You should pass NULL to restore the default handler. |
IceSetErrorHandler
returns the previous error handler.
The ICE error handler is invoked when an unexpected ICE protocol
error (major opcode 0) is encountered. The action of the default
handler is to print an explanatory message to
stderr
and if the severity is fatal, call
exit
with a nonzero value. If exiting
is undesirable, the application should register its own error handler.
Note that errors in other protocol domains should be handled by their respective libraries (these libraries should have their own error handlers).
An ICE error handler has the type of IceErrorHandler
void IceErrorHandler(
IceConn ice_conn, Bool swap, int offending_minor_opcode, unsigned long offending_sequence_num, int error_class, int severity, IcePointer values)
;
handler | The ICE connection object. |
swap | A flag that indicates if the values need byte swapping. |
offending_minor_opcode | The ICE minor opcode of the offending message. |
offending_sequence_num | The sequence number of the offending message. |
error_class | The error class of the offending message. |
severity |
|
values | Any additional error values specific to the minor opcode and class. |
The following error classes are defined at the ICE level:
IceBadMinor
IceBadState
IceBadLength
IceBadValue
IceBadMajor
IceNoAuth
IceNoVersion
IceSetupFailed
IceAuthRejected
IceAuthFailed
IceProtocolDuplicate
IceMajorOpcodeDuplicate
IceUnknownProtocol
For further information, see the Inter-Client Exchange Protocol standard.
To handle fatal I/O errors, use IceSetIOErrorHandler
IceIOErrorHandler IceSetIOErrorHandler(
IceIOErrorHandler handler)
;
handler | The I/O error handler. You should pass NULL to restore the default handler. |
IceSetIOErrorHandler
returns the previous
IO error handler.
An ICE I/O error handler has the type of
IceIOErrorHandler
void IceIOErrorHandler(
IceConn ice_conn)
;
ice_conn | The ICE connection object. |
There are two ways of handling IO errors in ICElib:
In the first, the IO error handler does whatever is necessary
to respond to the IO error and then returns, but it does not call
IceCloseConnection
The ICE connection is given a "bad IO" status, and all future reads
and writes to the connection are ignored. The next time
IceProcessMessages
is called it will return a status of
IceProcessMessagesIOError
At that time, the application should call
IceCloseConnection
In the second, the IO error handler does call
IceCloseConnection
and then uses the longjmp
call to get back to the application's main event loop. The
setjmp
and
longjmp
calls may not work properly on all platforms,
and special care must be taken to avoid memory leaks.
Therefore, this second model is less desirable.
Before the application I/O error handler is invoked, protocol libraries
that were interested in being notified of I/O errors will have their
IceIOErrorProc
handlers invoked. This handler is set up in the protocol registration
functions (see IceRegisterForProtocolSetup
and
IceRegisterForProtocolReply
and could be used to clean up state specific to the protocol.
void IceIOErrorProc(
IceConn ice_conn)
;
ice_conn | The ICE connection object. |
Note that every IceIOErrorProc
callback must return. This is required
because each active protocol must be notified of the broken connection,
and the application IO error handler must be invoked afterwards.
To declare that multiple threads in an application will be using the ICE
library, use
IceInitThreads
Status IceInitThreads()
The
IceInitThreads
function must be the first ICElib function a
multi-threaded program calls. It must complete before any other ICElib
call is made.
IceInitThreads
returns a nonzero status if and only if it was able
to initialize the threads package successfully.
It is safe to call
IceInitThreads
more than once, although the threads package will only be initialized once.
Protocol libraries layered on top of ICElib will have to lock critical sections of code that access an ICE connection (for example, when generating messages). Two calls, which are generally implemented as macros, are provided:
void IceLockConn(
IceConn ice_conn)
;
void IceUnlockConn(
IceConn ice_conn)
;
ice_conn | The ICE connection object. |
To keep an ICE connection locked across several ICElib calls, applications use
IceAppLockConn
and
IceAppUnlockConn
void IceAppLockConn(
IceConn ice_conn)
;
ice_conn | The ICE connection object. |
The
IceAppLockConn
function completely locks out other threads using the connection
until
IceAppUnlockConn
is called. Other threads attempting to use ICElib
calls on the connection will block.
If the program has not previously called
IceInitThreads
IceAppLockConn
has no effect.
void IceAppUnlockConn(
IceConn ice_conn)
;
ice_conn | The ICE connection object. |
The
IceAppUnlockConn
function allows other threads to complete ICElib
calls on the connection that were blocked by a previous call to
IceAppLockConn
from this thread. If the program has not previously called
IceInitThreads
IceAppUnlockConn
has no effect.
To allocate scratch space (for example, when generating
messages with variable data), use
IceAllocScratch
Each ICE connection has one scratch space associated with it.
The scratch space starts off as empty and grows as needed.
The contents of the scratch space is not guaranteed to be preserved
after any ICElib function is called.
char *IceAllocScratch(
IceConn ice_conn, unsigned long size)
;
ice_conn | The ICE connection object. |
size | The number of bytes required. |
Note that the memory returned by
IceAllocScratch
should not be freed by the caller.
The ICE library will free the memory when the ICE connection is closed.
Thanks to Bob Scheifler for his thoughtful input on the design of the ICE library. Thanks also to Jordan Brown, Larry Cable, Donna Converse, Clive Feather, Stephen Gildea, Vania Joloboff, Kaleb Keithley, Stuart Marks, Hiro Miyamoto, Ralph Swick, Jim VanGilder, and Mike Wexler.
As discussed in this document, the means by which authentication data
is obtained by the ICE library (for
ConnectionSetup
messages or
ProtocolSetup
messages) is implementation-dependent.†
[2]
This appendix describes some utility functions that manipulate an ICE authority file. The authority file can be used to pass authentication data between clients.
The basic operations on the .ICEauthority file are:
Get file name
Lock
Unlock
Read entry
Write entry
Search for entry
These are fairly low-level operations, and it is expected that a program, like "iceauth", would exist to add, remove, and display entries in the file.
In order to use these utility functions, the <X11/ICE/ICEutil.h> header file must be included.
An entry in the .ICEauthority file is defined by the following data structure:
typedef struct { char *protocol_name; unsigned short protocol_data_length; char *protocol_data; char *network_id; char *auth_name; unsigned short auth_data_length; char *auth_data; } IceAuthFileEntry;
The protocol_name member is either "ICE" for connection setup authentication or the subprotocol name, such as "XSMP". For each entry, protocol specific data can be specified in the protocol_data member. This can be used to search for old entries that need to be removed from the file.
The network_id member is the network ID of the client accepting authentication (for example, the network ID of a session manager). A network ID has the following form:
tcp/<hostname>:<portnumber> | or | |
decnet/<hostname>::<objname> | or | |
local/<hostname>:<path> |
The auth_name member is the name of the authentication method. The auth_data member is the actual authentication data, and the auth_data_length member is the number of bytes in the data.
To obtain the default authorization file name, use
IceAuthFileName
char *IceAuthFileName()
If the ICEAUTHORITY environment variable if set, this value is returned. Otherwise, the default authorization file name is $HOME/.ICEauthority. This name is statically allocated and should not be freed.
To synchronously update the authorization file, the file must
be locked with a call to
IceLockAuthFile
This function takes advantage of the fact that the
link
system call will fail if the name of the new link already exists.
int IceLockAuthFile(
char *file_name, int retries, int timeout, long dead)
;
file_name | The authorization file to lock. |
retries | The number of retries. |
timeout | The number of seconds before each retry. |
dead | If a lock already exists that is the specified dead seconds old, it is broken. A value of zero is used to unconditionally break an old lock. |
One of three values is returned:
IceAuthLockSuccess
- the lock succeeded.
IceAuthLockError
- a system error occurred, and
errno
may prove useful.
IceAuthLockTimeout
- the specified number of
retries failed.
To unlock an authorization file, use IceUnlockAuthFile
int IceUnlockAuthFile(
char *file_name)
;
file_name | The authorization file to unlock. |
To read the next entry in an authorization file, use
IceReadAuthFileEntry
IceAuthFileEntry *IceReadAuthFileEntry(
FILE *auth_file)
;
auth_file | The authorization file. |
Note that it is the responsibility of the application to open the file for reading before calling this function. If an error is encountered, or there are no more entries to read, NULL is returned.
Entries should be free with a call to
IceFreeAuthFileEntry
To write an entry in an authorization file, use
IceWriteAuthFileEntry
Status IceWriteAuthFileEntry(
FILE *auth_file, IceAuthFileEntry *entry)
;
auth_file | The authorization file. |
entry | The entry to write. |
Note that it is the responsibility of the application to open the file for writing before calling this function. The function returns a nonzero status if the operation was successful.
To search the default authorization file for an entry that matches a given
protocol_name/network_id/auth_name tuple, use
IceGetAuthFileEntry
IceAuthFileEntry *IceGetAuthFileEntry(
char *protocol_name, char *network_id, char *auth_name)
;
auth_file | The name of the protocol to search on. |
network_id | The network ID to search on. |
auth_name | The authentication method to search on. |
If IceGetAuthFileEntry
fails to find such an entry, NULL is returned.
To free an entry returned by
IceReadAuthFileEntry
or
IceGetAuthFileEntry
use
IceFreeAuthFileEntry
void IceFreeAuthFileEntry(
IceAuthFileEntry *entry)
;
entry | The entry to free. |
The X Consortium's ICElib implementation supports a simple MIT-MAGIC-COOKIE-1 authentication scheme using the authority file utilities described in Appendix A.
In this model, an application, such as a session manager, obtains a
magic cookie by calling
IceGenerateMagicCookie
and then stores it in the user's local .ICEauthority file
so that local clients can connect. In order to allow remote clients to
connect, some remote execution mechanism should be used to store the
magic cookie in the user's .ICEauthority file on a remote machine.
In addition to storing the magic cookie in the .ICEauthority file, the
application needs to call the
IceSetPaAuthData
function in order to store the magic cookie in memory. When it comes time
for the MIT-MAGIC-COOKIE-1 authentication procedure to accept or reject the
connection, it will compare the magic cookie presented by the requestor to
the magic cookie in memory.
char *IceGenerateMagicCookie(
int length)
;
length | The desired length of the magic cookie. |
The magic cookie returned will be null-terminated. If memory can not be
allocated for the magic cookie, the function will return NULL.
Otherwise, the magic cookie should be freed with a call to
free
To store the authentication data in memory, use
IceSetPaAuthData
Currently, this function is only used for MIT-MAGIC-COOKIE-1
authentication, but it may be used for additional authentication
methods in the future.
void IceSetPaAuthData(
int num_entries, IceAuthDataEntry *entries)
;
num_entries | The number of authentication data entries. |
entries | The list of authentication data entries. |
Each entry has associated with it a protocol name (for example, "ICE" for ICE connection setup authentication, "XSMP" for session management authentication), a network ID for the "accepting" client, an authentication name (for example, MIT-MAGIC-COOKIE-1), and authentication data. The ICE library will merge these entries with previously set entries, based on the (protocol_name, network_id, auth_name) tuple.
typedef struct { char *protocol_name; char *network_id; char *auth_name; unsigned short auth_data_length; char *auth_data; } IceAuthDataEntry;