X Version 11, Release 7.7
Version 1.0
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This document specifies a protocol that facilitates the management of groups of client applications by a session manager. The session manager can cause clients to save their state, to shut down, and to be restarted into a previously saved state. This protocol is layered on top of the X.Org ICE protocol.
Table of Contents
First I would like to thank the entire ICCCM and Intrinsics working groups for the comments and suggestions. I would like to make special thanks to the following people (in alphabetical order), Jordan Brown, Ellis Cohen, Donna Converse, Vania Joloboff, Stuart Marks, Ralph Mor and Bob Scheifler.
The purpose of the X Session Management Protocol (XSMP) is to provide a uniform mechanism for users to save and restore their sessions. A session is a group of clients, each of which has a particular state. The session is controlled by a network service called the session manager. The session manager issues commands to its clients on behalf of the user. These commands may cause clients to save their state or to terminate. It is expected that the client will save its state in such a way that the client can be restarted at a later time and resume its operation as if it had never been terminated. A client's state might include information about the file currently being edited, the current position of the insertion point within the file, or the start of an uncommitted transaction. The means by which clients are restarted is unspecified by this protocol.
For purposes of this protocol, a client of the session manager is defined as a connection to the session manager. A client is typically, though not necessarily, a process running an application program connected to an X Window System display. However, a client may be connected to more than one X display or not be connected to any X displays at all.
This protocol is layered on top of the X Consortium's ICE protocol and relies on the ICE protocol to handle connection management and authentication.
Clients use XSMP to register themselves with the session manager (SM). When a client starts up, it should connect to the SM. The client should remain connected for as long as it runs. A client may resign from the session by issuing the proper protocol messages before disconnecting. Termination of the connection without notice will be taken as an indication that the client died unexpectedly.
Clients are expected to save their state in such a way as to allow multiple instantiations of themselves to be managed independently. A unique value called a client-ID is provided by the protocol for the purpose of disambiguating multiple instantiations of clients. Clients may use this ID, for example, as part of a filename in which to store the state for a particular instantiation. The client-ID should be saved as part of the command used to restart this client (the RestartCommand) so that the client will retain the same ID after it is restarted. Certain small pieces of state might also be stored in the RestartCommand. For example, an X11 client might place a '-twoWindow' option in its RestartCommand to indicate that it should start up in two window mode when it is restarted.
The client finds the network address of the SM in a system-dependent
way. On POSIX systems an environment
variable called SESSION_MANAGER
will contain a list of network IDs. Each id will contain the
transport name followed by a slash and the (transport-specific)
address. A TCP/IP address would look like this:
tcp/
hostname
:
portnumber
where the hostname is a fully qualified domain name. A Unix Domain address looks like this:
local/
hostname
:
path
A DECnet address would look like this:
decnet/
nodename
::
objname
If multiple network IDs are specified, they should be separated by commas.
There was much discussion over whether the XSMP protocol should use X as the transport protocol or whether it should use its own independent transport. It was decided that it would use an independent protocol for several reasons. First, the Session Manager should be able to manage programs that do not maintain an X connection. Second, the X protocol is not appropriate to use as a general-purpose transport protocol. Third, a session might span multiple displays.
The protocol is connection based, because there is no other way for the SM to determine reliably when clients terminate.
It should be noted that this protocol introduces another single point of failure into the system. Although it is possible for clients to continue running after the SM has exited, this will probably not be the case in normal practice. Normally the program that starts the SM will consider the session to be terminated when the SM exits (either normally or abnormally).
To get around this would require some sort of rendezvous server that would also introduce a single point of failure. In the absence of a generally available rendezvous server, XSMP is kept simple in the hopes of making simple reliable SMs.
Some clients may wish to manage the programs they start. For example,
a mail program could start a text editor for editing the text of a
mail message. A client that does this is a session manager itself; it
should supply the clients it starts with the appropriate connection
information (i.e., the SESSION_MANAGER
environment variable)
that specifies a connection to itself instead of to the top level session
manager.
Each client has associated with it a list of properties. A property set by one client is not visible to any other client. These properties are used for the client to inform the SM of the client's current state. When a client initially connects to the SM, there are no properties set.
XSMP messages contain several types of data. Both the SM and the client always send messages in their native byte order. Thus, both sides may need to byte-swap the messages received. The need to do byte-swapping is determined at run-time by the ICE protocol.
If an invalid value is specified for a field of any of the enumerated types, a BadValue error message must be sent by the receiver of the message to the sender of the message.
Type Name | Description |
---|---|
BOOL |
|
INTERACT_STYLE | None Errors or Any |
DIALOG_TYPE | Error or Normal |
SAVE_TYPE | Global Local or Both |
CARD8 | a one-byte unsigned integer |
CARD16 | a two-byte unsigned integer |
CARD32 | a four-byte unsigned integer |
ARRAY8 | a sequence of CARD8s |
LISTofARRAY8 | a sequence of ARRAY8s |
PROPERTY | a property name (an ARRAY8), a type name, and a value of that type |
LISTofPROPERTY | a counted collection of PROPERTYs. |
To start the XSMP protocol, the client sends the server an
ICE ProtocolSetup
message. All XSMP messages are
in the standard ICE message format. The message's major opcode is
assigned to XSMP by ICE at run-time. The different parties (client
and SM) may be assigned different major opcodes for XSMP. Once
assigned, all XSMP messages issued by this party will use the same
major opcode. The message's minor opcode specifies which protocol
message this message contains.
A client ID is a string of XPCS characters encoded in ISO Latin 1 (ISO
8859-1). No null characters are allowed in this string. The client
ID string is used in the RegisterClient
and RegisterClientReply
messages.
Client IDs consist of the pieces described below. The ID is formed by
concatenating the pieces in sequence, without separator characters.
All pieces are padded on the left with '0
'
characters so as to fill the specified length. Decimal numbers are
encoded using the characters '0
' through
'9
', and hexadecimal numbers using the characters
'0
' through '9
' and
'A
' through 'F
'.
Version. This is currently the character '1
'.
Address type and address. The address type will be one of
'1
' a 4-byte IPv4 address encoded as 8 hexadecimal digits
'2
' a 6-byte DECNET address encoded as 12 hexadecimal digits
'6
' a 16-byte IPv6 address encoded as 32 hexadecimal digits
The address is the one of the network addresses of the machine where
the session manager (not the client) is running. For example, the IP
address 198.112.45.11 would be encoded as the string
"QC6702D0B
".
Time stamp. A 13-digit decimal number specifying the number of milliseconds since 00:00:00 UTC, January 1, 1970.
Process-ID type and process-ID. The process-ID type will be one of
'1
' a POSIX process-ID encoded as a 10-digit decimal number.
The process-ID is the process-ID of the session manager, not of a client.
Sequence number. This is a four-digit decimal number. It is incremented every time the session manager creates an ID. After reaching "Q9999" it wraps to "Q0000".
Once a client ID has been assigned to the client, the client keeps this ID indefinitely. If the client is terminated and restarted, it will be reassigned the same ID. It is desirable to be able to pass client IDs around from machine to machine, from user to user, and from session manager to session manager, while retaining the identity of the client. This, combined with the indefinite persistence of client IDs, means that client IDs need to be globally unique. The construction specified above will ensure that any client ID created by any user, session manager, and machine will be different from any other.
The protocol consists of a sequence of messages as described below. Each message type is specified by an ICE minor opcode. A given message type is sent either from a client to the session manager or from the session manager to a client; the appropriate direction is listed with each message's description. For each message type, the set of valid responses and possible error messages are listed. The ICE severity is given in parentheses following each error class.
RegisterClient
[Client → SM]previous-ID
: ARRAY8 Valid Responses:RegisterClientReply
Possible Errors: BadValue (CanContinue)
The client must send this message to the SM to register the client's
existence. If a client is being restarted from a previous session,
the previous-ID
field must contain the client
ID from the previous session. For new clients,
previous-ID
should be of zero length.
If previous-ID
is not valid,
the SM will send a BadValue
error message to the client. At this point the SM reverts to the
register state and waits for another RegisterClient
The client should then send a RegisterClient
with a
null previous-ID
field.
RegisterClientReply
[Client ← SM]client-ID
: ARRAY8
The client-ID
specifies a unique identification
for this client. If the client had specified an ID in the
previous-ID
field of the
RegisterClient
message,
client-ID
will be identical to the previously
specified ID. If previous-ID
was null,
client-ID
will be a unique ID freshly generated
by the SM. The client-ID
format is specified in
section 6.
If the client didn't supply a previous-ID
field to
the RegisterClient
message, the SM must send
a SaveYourself
message with type = Local,
shutdown = False, interact-style = None, and fast = False immediately
after the RegisterClientReply
The client should
respond to this like any other SaveYourself
message.
SaveYourself
[Client ← SM]type
: SAVE_TYPEshutdown
: BOOLinteract-style
: INTERACT_STYLEfast
: BOOL Valid Responses:SetProperties
DeleteProperties
GetProperties
SaveYourselfDone
SaveYourselfPhase2Request
InteractRequest
The SM sends this message to a client to ask it to save its state.
The client writes a state file, if necessary, and, if necessary,
uses SetProperties
to inform the SM of how to
restart it and how to discard the saved state. During this process it
can, if allowed by interact-style
, request permission
to interact with
the user by sending an InteractRequest
message.
After the state has been saved, or if it cannot be successfully saved,
and the properties are appropriately set, the client sends
a SaveYourselfDone
message. If the client wants
to save additional information after all the other clients have
finished changing their own state, the client should
send SaveYourselfPhase2Request
instead
of SaveYourselfDone
The client must then freeze
interaction with the user and wait until it receives
a SaveComplete
Die
or
a ShutdownCancelled
message.
If interact-style
is None
the
client must not interact with the user while saving state. If the
interact-style
is Errors
the client may interact with the user
only if an error condition arises. If interact-style
is Any
then the client may interact with the user
for any purpose. This is done by sending
an InteractRequest
message. The SM will
send an Interact
message to each client that sent
an InteractRequest
The client must postpone
all interaction until it gets the Interact
message. When the client is done interacting it should send the SM
an InteractDone
message.
The InteractRequest
message can be sent any
time after a SaveYourself
and before
a SaveYourselfDone
Unusual circumstances may dictate multiple interactions. The client
may initiate as many InteractRequest
- Interact
- InteractDone
sequences as it needs before it sends SaveYourselfDone
When a client receives SaveYourself
and has
not yet responded SaveYourselfDone
to a
previous SaveYourself
it must send
a SaveYourselfDone
and may then begin
responding as appropriate to the newly received
SaveYourself
The type
field specifies the type of information that
should be saved: Global
Local
or Both
The Local
type
indicates that the application must update the properties to reflect
its current state, send
a SaveYourselfDone
and continue.
Specifically it should save enough information to restore the state as
seen by the user of this client. It should not affect the state as
seen by other users. The Global
type indicates
that the user wants the client to commit all of its data to permanent,
globally-accessible storage. Both
indicates that
the client should do both of these. If Both
is
specified, the client should first commit the data to permanent
storage before updating its SM properties.
If a word processor was sent a SaveYourself
with
a type of Local
it could create a temporary file
that included the current contents of the file, the location of the
cursor, and other aspects of the current editing session. It would
then update its RestartCommand
property with
enough information to find the temporary file, and
its DiscardCommand
with enough information
to remove it.
If a word processor was sent a SaveYourself
with
a type of Global
it would simply save the
currently edited file.
If a word processor was sent a SaveYourself
with
a type of Both
it would first save the currently
edited file. It would then create a temporary file with information
such as the current position of the cursor and what file is being
edited. It would then update
its RestartCommand
property with enough
information to find the temporary file, and
its DiscardCommand
with enough information
to remove it.
Once the SM has send SaveYourself
to a client, it
can't send another SaveYourself
to that client until
the client either responds with a SaveYourselfDone
or
the SM sends a ShutdownCancelled
If the client stores local any state in a file or similar "external"
storage, it must create a distinct copy in response to
each SaveYourself
message.
It must not simply refer to a previous
copy, because the SM may discard that previous saved state using
a DiscardCommand
without knowing that it is
needed for the new checkpoint.
The shutdown
field specifies whether the system is
being shut down.
The interaction may be different depending on whether or not shutdown is set.
The client must save and then must prevent interaction until it
receives a SaveComplete
Die
or a ShutdownCancelled
because anything the
user does after the save will be lost.
The fast
field specifies whether or not the client
should save its state as quickly as possible. For example, if the SM knows
that power is about to fail, it should set the fast
field to True
.
SaveYourselfPhase2
[Client → SM] Valid Responses:SetProperties
DeleteProperties
GetProperties
SaveYourselfDone
InteractRequest
The SM sends this message to a client that has previously sent
a SaveYourselfPhase2Request
message. This
message informs the client that all other clients are in a fixed state
and this client can save state that is associated with other clients.
Clients that manager other clients (window managers, workspace managers, etc) need to know when all clients they are managing are idle, so that the manager can save state related to each of the clients without being concerned with that state changing.
The client writes a state file, if necessary, and, if necessary,
uses SetProperties
to inform the SM of how to
restart it and how to discard the saved state. During this process it
can request permission to interact with the user by sending
an InteractRequest
message. This should only be
done if an error occurs that requires user interaction to resolve.
After the state has been saved, or if it cannot be successfully saved,
and the properties are appropriately set, the client sends
a SaveYourselfDone
message.
SaveYourselfRequest
[Client → SM]type
: SAVE_TYPEshutdown
: BOOLinteract-style
: INTERACT_STYLEfast
: BOOLglobal
: BOOL Valid Responses:SaveYourself
An application sends this to the SM to request a checkpoint. When the
SM receives this request it may generate a SaveYourself
message in response and it may leave the fields intact.
A vendor of a UPS (Uninterruptible Power Supply) might include an SM client that would monitor the status of the UPS and generate a fast shutdown if the power is about to be lost.
If global
is set to True
then the
resulting SaveYourself
should be sent to all
applications. If global
is set to
False
then the
resulting SaveYourself
should be sent to the
application that sent the SaveYourselfRequest
InteractRequest
[Client → SM]dialog-type
: DIALOG_TYPE Valid Responses:Interact
ShutdownCancelled
Possible Errors: BadState (CanContinue)
During a checkpoint or session-save operation, only one client at a
time might be granted the privilege of interacting with the user.
The InteractRequest
message causes the SM to emit
an Interact
message at some later time if the
shutdown is not cancelled by another client first.
The dialog-type
field specifies either
Errors
indicating that the client wants to start an
error dialog or Normal
meaning the client wishes
to start a non-error dialog.
Interact
[Client ← SM] Valid Responses:InteractDone
This message grants the client the privilege of interacting with the
user. When the client is done interacting with the user it must send
an InteractDone
message to the SM unless a
shutdown cancel is received.
If a client receives a ShutdownCancelled
after receiving an Interact
message, but before
sending a InteractDone
the client should abort
the interaction and send a SaveYourselfDone
InteractDone
[Client → SM]cancel-shutdown
: BOOL Valid Responses:ShutdownCancelled
This message is used by a client to notify the SM that it is done interacting.
Setting the cancel-shutdown
field to True
indicates that the user has requested that the entire shutdown be
cancelled. Cancel-shutdown
may only be True
if
the corresponding SaveYourself
message
specified True
for the shutdown field
and Any
or Errors
for the
interact-style
field. Otherwise,
cancel-shutdown
must be False
.
SaveYourselfDone
[Client → SM]success
: BOOL Valid Responses:SaveComplete
Die
ShutdownCancelled
This message is sent by a client to indicate that all of the
properties representing its state have been updated. After
sending SaveYourselfDone
the client must wait for
a SaveComplete
ShutdownCancelled
or Die
message before changing its state. If
the SaveYourself
operation was successful, then
the client should set the success
field to
True
otherwise the client should set it to
False
.
If a client tries to save its state and runs out of disk space, it
should return False
in the success
field of the SaveYourselfDone
message.
SaveYourselfPhase2Request
[Client → SM] Valid Responses:ShutdownCancelled
SaveYourselfPhase2
This message is sent by a client to indicate that it needs to be informed when all the other clients are quiescent, so it can continue its state.
Die
[Client ← SM] Valid Responses:ConnectionClosed
When the SM wants a client to die it sends a Die
message. Before the client dies it responds by sending
a ConnectionClosed
message and may then close its
connection to the SM at any time.
SaveComplete
[Client → SM]
Valid Responses:
When the SM is done with a checkpoint, it will send each of the
clients a SaveComplete
message. The client is
then free to change its state.
ShutdownCancelled
[Client ← SM]
The shutdown currently in process has been aborted. The client can
now continue as if the shutdown had never happened. If the client has
not sent SaveYourselfDone
yet, the client can
either abort the save and send SaveYourselfDone
with the success field set to False
or it can
continue with the save and send a SaveYourselfDone
with the success field set to reflect the outcome of the save.
ConnectionClosed
[Client → SM]reason
: LISTofARRAY8
Specifies that the client has decided to terminate. It should be immediately followed by closing the connection.
The reason
field specifies why the client is resigning
from the session. It is encoded as an array of Compound Text strings. If the
resignation is expected by the user, there will typically be zero
ARRAY8s here. But if the client encountered an unexpected fatal
error, the error message (which might otherwise be printed on stderr
on a POSIX system) should be forwarded to the SM here, one ARRAY8 per
line of the message. It is the responsibility of the SM to display
this reason to the user.
After sending this message, the client must not send any additional XSMP messages to the SM.
If additional messages are received, they should be discarded.
The reason for sending the ConnectionClosed
message before actually closing the connections is that some transport
protocols will not provide immediate notification of connection
closure.
SetProperties
[Client → SM]properties
: LISTofPROPERTY
Sets the specified properties
to the specified values.
Existing
properties not specified in the SetProperties
message are unaffected. Some properties have predefined semantics.
See section 11,
“Predefined Properties.”
The protocol specification recommends that property names used for properties not defined by the standard should begin with an underscore. To prevent conflicts among organizations, additional prefixes should be chosen (for example, _KPC_FAST_SAVE_OPTION). The organizational prefixes should be registered with the X Registry. The XSMP reserves all property names not beginning with an underscore for future use.
DeleteProperties
[Client → SM]property-names
: LISTofARRAY8
Removes the named properties.
GetProperties
[Client → SM] Valid Responses:GetPropertiesReply
Requests that the SM respond with the values of all the properties for this client.
GetPropertiesReply
[Client ← SM]values
: LISTofPROPERTY
This message is sent in reply to a GetProperties
message and includes the values
of all the properties.
When the receiver of a message detects an error condition, the receiver sends an ICE error message to the sender. There are only two types of errors that are used by the XSMP: BadValue and BadState These are both defined in the ICE protocol.
Any message received out-of-sequence will generate a BadState error message.
Table of Contents
These state diagrams are designed to cover all actions of both the client and the SM.
start:
ICE protocol setup complete → register
register:
send RegisterClient → collect-id
collect-id:
receive RegisterClientReply → idle
shutdown-cancelled:
send SaveYourselfDone → idle
idle: [Undoes any freeze of interaction with user.]
receive Die → die
receive SaveYourself → freeze-interaction
send GetProperties → idle
receive GetPropertiesReply → idle
send SetProperties → idle
send DeleteProperties → idle
send ConnectionClosed → connection-closed
send SaveYourselfRequest → idle
die:
send ConnectionClosed → connection-closed
freeze-interaction:
freeze interaction with user → save-yourself
save-yourself:
receive ShutdownCancelled → shutdown-cancelled
send SetProperties → save-yourself
send DeleteProperties → save-yourself
send GetProperties → save-yourself
receive GetPropertiesReply → save-yourself
send InteractRequest → interact-request
send SaveYourselfPhase2Request → waiting-for-phase2
save-yourself:
if shutdown mode:
send SaveYourselfDone → save-yourself-done
otherwise:
send SaveYourselfDone → idle
waiting-for-phase2:
receive ShutdownCancelled → shutdown-cancelled
receive SaveYourselfPhase2 → phase2
phase2:
receive ShutdownCancelled → shutdown-cancelled
send SetProperties → save-yourself
send DeleteProperties → save-yourself
send GetProperties → save-yourself
receive GetPropertiesReply → save-yourself
send InteractRequest → interact-request (errors only)
if shutdown mode:
send SaveYourselfDone → save-yourself-done
otherwise:
send SaveYourselfDone → idle
interact-request:
receive Interact → interact
receive ShutdownCancelled → shutdown-cancelled
interact:
send InteractDone → save-yourself
receive ShutdownCancelled → shutdown-cancelled
save-yourself-done: (changing state is forbidden)
receive SaveComplete → idle
receive Die → die
receive ShutdownCancelled → idle
connection-closed:
client stops participating in session
start:
receive ProtocolSetup → protocol-setup
protocol-setup:
send ProtocolSetupReply → register
register:
receive RegisterClient → acknowledge-register
acknowledge-register:
send RegisterClientReply → idle
idle:
receive SetProperties → idle
receive DeleteProperties → idle
receive ConnectionClosed → start
receive GetProperties → get-properties
receive SaveYourselfRequest → save-yourself
send SaveYourself → saving-yourself
save-yourself:
send SaveYourself → saving-yourself
get-properties:
send GetPropertiesReply → idle
saving-get-properties:
send GetPropertiesReply → saving-yourself
saving-yourself:
receive InteractRequest → saving-yourself
send Interact → saving-yourself
send ShutdownCancelled → idle
receive InteractDone → saving-yourself
receive SetProperties → saving-yourself
receive DeleteProperties → saving-yourself
receive GetProperties → saving-get-properties
receive SaveYourselfPhase2Request → start-phase2
receive SaveYourselfDone → save-yourself-done
start-phase2:
If all clients have sent either SaveYourselfPhase2Request or SaveYourselfDone:
send SaveYourselfPhase2 → phase2
else
→ saving-yourself
phase2:
receive InteractRequest → saving-yourself
send Interact → saving-yourself
send ShutdownCancelled → idle
receive InteractDone → saving-yourself
receive SetProperties → saving-yourself
receive DeleteProperties → saving-yourself
receive GetProperties → saving-get-properties
receive SaveYourselfDone → save-yourself-done
save-yourself-done:
If all clients are saved:
If shutting down:
send Die → die
otherwise
send SaveComplete → idle
If some clients are not saved:
→ saving-yourself
die:
SM stops accepting connections
BOOL | |
---|---|
0 | False |
1 | True |
INTERACT_STYLE | |
---|---|
0 | None |
1 | Errors |
2 | Any |
DIALOG_TYPE | |
---|---|
0 | Error |
1 | Normal |
SAVE_TYPE | |
---|---|
0 | Global |
1 | Local |
2 | Both |
ARRAY8 | ||
---|---|---|
4 | CARD32 | length |
n | ListofCARD8, the array | p = pad (4 + n, 8) |
2 | Both |
LISTofARRAY8 | ||
---|---|---|
4 | CARD32 | count |
4 | unused | |
a | ARRAY8 | first array |
b | ARRAY8 | second array |
. | ||
. | ||
. | ||
q | ARRAY8 | last array |
PROPERTY | ||
---|---|---|
a | ARRAY8 | name |
b | ARRAY8 | type (XPCS encoded in Latin-1, case sensitive) |
c | LISTofARRAY8 | values |
LISTofPROPERTY | ||
---|---|---|
4 | CARD32 | count |
4 | unused | |
a | PROPERTY | first property |
b | PROPERTY | second property |
. | ||
. | ||
. | ||
q | PROPERTY | last property |
XSMP is a sub-protocol of ICE. The major opcode is
assigned at run-time by ICE and is represented here
by '?
'.
To start the XSMP protocol, the client sends the server an
ICE ProtocolSetup
message.
The protocol-name field should be specified as "XSMP
",
the major version of the protocol is 1, the minor version is 0. These
values may change if the protocol is revised. The minor version
number will be incremented if the change is compatible, otherwise the
major version number will be incremented.
In ProtocolReply
message sent by the session
manager, the XSMP protocol defines the vendor parameter as product
identification of the session manager, and defines the release
parameter as the software release identification of the session
manager. The session manager should supply this information in the
ICE ProtocolReply
message.
RegisterClient | ||
---|---|---|
1 | ? | XSMP |
1 | 1 | opcode |
2 | unused | |
4 | a/8 | length of remaining data in 8-byte units |
a | ARRAY8 | previous-ID |
RegisterClientReply | ||
---|---|---|
1 | ? | XSMP |
1 | 2 | opcode |
2 | unused | |
4 | a/8 | length of remaining data in 8-byte units |
a | ARRAY8 | client-ID |
SaveYourself | ||
---|---|---|
1 | ? | XSMP |
1 | 3 | opcode |
2 | unused | |
4 | 1 | length of remaining data in 8-byte units |
1 | SAVE_TYPE | type |
1 | BOOL | shutdown |
1 | INTERACT_STYLE | interact-style |
1 | BOOL | fast |
4 | unused |
SaveYourselfRequest | ||
---|---|---|
1 | ? | XSMP |
1 | 4 | opcode |
2 | unused | |
4 | 1 | length of remainning data in 8-byte units |
1 | SAVE_TYPE | type |
1 | BOOL | shutdown |
1 | INTERACT_STYLE | interact-style |
1 | BOOL | fast |
3 | unused |
InteractRequest | ||
---|---|---|
1 | ? | XSMP |
1 | 5 | opcode |
1 | DIALOG_TYPE | dialog type |
1 | unused | |
4 | 0 | length of remaining data in 8-byte units |
Interact | ||
---|---|---|
1 | ? | XSMP |
1 | 6 | opcode |
2 | unused | |
4 | 0 | length of remaining data in 8-byte units |
InteractDone | ||
---|---|---|
1 | ? | XSMP |
1 | 7 | opcode |
1 | BOOL | cancel-shutdown |
1 | unused |
InteractDone | ||
---|---|---|
1 | ? | XSMP |
1 | 7 | opcode |
1 | BOOL | cancel-shutdown |
1 | unused | |
4 | 0 | length of remaining data in 8-byte units |
SaveYourselfDone | ||
---|---|---|
1 | ? | XSMP |
1 | 8 | opcode |
1 | BOOL | success |
1 | unused | |
4 | 0 | length of remaining data in 8-byte units |
Die | ||
---|---|---|
1 | ? | XSMP |
1 | 9 | opcode |
1 | unused | |
4 | 0 | length of remaining data in 8-byte units |
ShutdownCancelled | ||
---|---|---|
1 | ? | XSMP |
1 | 10 | opcode |
2 | unused | |
4 | 0 | length of remaining data in 8-byte units |
ConnectionClosed | ||
---|---|---|
1 | ? | XSMP |
1 | 11 | opcode |
2 | unused | |
4 | a/8 | length of remaining data in 8-byte units |
a | LISTofARRAY8 | reason |
SetProperties | ||
---|---|---|
1 | ? | XSMP |
1 | 12 | opcode |
2 | unused | |
4 | a/8 | length of remaining data in 8-byte units |
a | LISTofPROPERTY | properties |
DeleteProperties | ||
---|---|---|
1 | ? | XSMP |
1 | 13 | opcode |
2 | unused | |
4 | a/8 | length of remaining data in 8-byte units |
a | LISTofPROPERTY | properties |
GetProperties | ||
---|---|---|
1 | ? | XSMP |
1 | 14 | opcode |
2 | unused | |
4 | 0 | length of remaining data in 8-byte units |
GetPropertiesReply | ||
---|---|---|
1 | ? | XSMP |
1 | 15 | opcode |
2 | unused | |
4 | a/8 | length of remaining data in 8-byte units |
a | LISTofPROPERTY | properties |
SaveYourselfPhase2Request | ||
---|---|---|
1 | ? | XSMP |
1 | 16 | opcode |
2 | unused | |
4 | 0 | length of remaining data in 8-byte units |
SaveYourselfPhase2 | ||
---|---|---|
1 | ? | XSMP |
1 | 17 | opcode |
2 | unused | |
4 | 0 | length of remaining data in 8-byte units |
SaveComplete | ||
---|---|---|
1 | ? | XSMP |
1 | 18 | opcode |
2 | unused | |
4 | 0 | length of remaining data in 8-byte units |
All property values are stored in a LISTofARRAY8. If the type of the property is CARD8, the value is stored as a LISTofARRAY8 with one ARRAY8 that is one byte long. That single byte contains the CARD8. If the type of the property is ARRAY8, the value is stored in the first element of a single element LISTofARRAY8.
The required properties must be set each time a client connects with
the SM. The properties must be set after the client
sends RegisterClient
and before the client
sends SaveYourselfDone
Otherwise, the behavior of
the session manager is not defined.
Clients may set, get, and delete nonstandard properties. The lifetime of stored properties does not extend into subsequent sessions.
Name | Type | Posix Type | Required? |
---|---|---|---|
CloneCommand | OS-specific | LISTofARRAY8 | Yes |
CurrentDirectory | OS-specific | ARRAY8 | No |
DiscardCommand | OS-specific | LISTofARRAY8 | No* |
Environment | OS-specific | LISTofARRAY8 | No |
ProcessID | OS-specific | ARRAY8 | No |
Program | OS-specific | ARRAY8 | Yes |
RestartCommand | OS-specific | LISTofARRAY8 | Yes |
ResignCommand | OS-specific | LISTofARRAY8 | No |
RestartStyleHint | CARD8 | CARD8 | No |
ShutdownCommand | OS-specific | LISTofARRAY8 | No |
UserID | ARRAY8 | ARRAY8 | Yes |
* Required if any state is stored in an external repository (e.g., state file).
CloneCommand |
This is like the | ||||||||||
CurrentDirectory | On POSIX-based systems specifies the value of the current directory that needs to be set up prior to starting the program and should be of type ARRAY8. | ||||||||||
DiscardCommand |
The discard command contains a command that when delivered to the host
that the client is running on (determined from the connection), will
cause it to discard any information about the current state. If this
command is not specified, the SM will assume that all of the client's
state is encoded in the | ||||||||||
Environment | On POSIX based systems, this will be of type LISTofARRAY8 where the ARRAY8s alternate between environment variable name and environment variable value. | ||||||||||
ProcessID | This specifies an OS-specific identifier for the process. On POSIX systems this should of type ARRAY8 and contain the return value of getpid() turned into a Latin-1 (decimal) string. | ||||||||||
Program | The name of the program that is running. On POSIX systems this should be the first parameter passed to execve and should be of type ARRAY8. | ||||||||||
RestartCommand | The restart command contains a command that when delivered to the host that the client is running on (determined from the connection), will cause the client to restart in its current state. On POSIX-based systems this is of type LISTofARRAY8 and each of the elements in the array represents an element in the argv array. This restart command should ensure that the client restarts with the specified client-ID. | ||||||||||
ResignCommand |
A client that sets the Example
A user runs xmodmap. xmodmap registers with the SM,
sets | ||||||||||
RestartStyleHint |
If the RestartStyleHint property is present, it will contain the style
of restarting the client prefers. If this flag isn't
specified,
The
The RationaleThis can be specified by a client which supports (as MS-Windows clients do) a means for the user to indicate while exiting that restarting is desired. It can also be used for clients that spawn other clients and then go away, but which want to be restarted.
A client that uses
The Advice to Implementors
It would be wise to sanity-check the frequency which
which
The Advice to ImplementorsThis should be used rarely, if at all. It will cause the client to be silently left out of sessions when they are restarted and will probably be confusing to users. | ||||||||||
ShutdownCommand |
This command is executed at shutdown time to clean up after a client
that is no longer running but retained its state by
setting Example
A client is run at start up time that turns on a camera. This client
then exits. At session shutdown, the user wants the camera turned
off. This client would set the | ||||||||||
UserID |
Specifies the user's ID. On POSIX-based systems
this will contain the the user's name (the |